Multiplayer games perm in 30 seconds for easier solo muling, stamina is boosted across the board (no more walk-running through the first few levels), and you can now create up to 18 characters on a single account. Maps also remain static as long as you remain on a difficulty setting, making it far easier to farm bosses. For example, if you find a map with the Durance of Hate level three entrance next to a waypoint in Hell, you can keep it that way for new Hell games as long as the character doesn't create a game in Normal or Nightmare. Orbs of Corruption are a new unique item added to the game. They can drop from any monster over level 40, and they're used to shake up endgame gear. Have a Harlequin Crest Shako? Corrupt it for a chance to add extra stats or sockets that will truly make it powerful. However, there's also a chance that it'll turn your item into a different rare item, perhaps useless. Orbs of Corruption work on any rare, set, or unique items that aren't ethereal and do not have any sockets. But if you don't corrupt your best items, are they really your best items? This mechanic opens up a ton of opportunities and at times can be extremely frustrating. There are a whole lot more small changes to the game, but I'll focus instead on endgame content. Original Diablo 2 really didn't have anything to do other than running Baal repeatedly trying to hit max level, and Path of Diablo has taken care of that.
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